Krayfish Entertainment is about to hit its three year mark, so we’ll start off with a look at what’s coming for the future. Here is the list of things you can expect to see in 2016. Project: Light World Updates I’ve revealed a good chunk of information on this blog, going into detail as to what… Continue reading Krayfish Entertainment 2016 Resolutions
Author: Krayfishkarl
Light World: In-Depth Look So Far
Happy New Year! I’m starting off 2016 with an in-depth look at what I have so far in Light World. So far, it’s had a long, bumpy history going through many hoops and genre changes, but now, I’ve developed it enough to start talking about it in detail. I’m expecting to have video footage to… Continue reading Light World: In-Depth Look So Far
New game – Krayfish Math
Krayfish Entertainment sees the release of its first educational game, a shoot-em-up themed around solving math problems on the fly. Play it here! About: Despite initial appearances, this was surprisingly never actually a class project I had to do back during the days of middle and high school, but in fact something I created fairly… Continue reading New game – Krayfish Math
New game: Tower Defense Krayfish Version
A new micro game called Tower Defense Krayfish Version has been released. Check it out on the games page or just click here! About this game After the success of teaching how to create platform and shoot-em-up games with Multimedia Fusion, my students requested that I teach a class on how to make Tower Defense. Believe… Continue reading New game: Tower Defense Krayfish Version
Light World Blog: Turn-based systems
Not much of an update, but here’s what I’ve been up to: I know Unreal Engine isn’t specifically designed for role-playing games, but I’ve since discovered that Blueprint is very flexible. I’ve continued to refine the coding to make it a lot more efficient. Of course, there doesn’t exist any tutorial on “how to make… Continue reading Light World Blog: Turn-based systems
Blog: Light World
I haven’t been on it as much as I’ve liked due to real life commitments, but I have made quite a bit of progress. As promised, here’s another blog on ongoing Project: Light World and I’ve included a new screenshot. While it doesn’t look like a whole lot has changed, internally though, I’ve done a… Continue reading Blog: Light World
Status: Upcoming games
With Laser Industries 3 released, I’ll put up another status update on all the games on the to-do list. The Big Projects Project: Light World – I’m learning Unreal Engine in the process of making this. I’ll continue to post screenshots and talk about it in blog posts because this game is going to be big.… Continue reading Status: Upcoming games
New game: Laser Industries 3
The third entry of the Laser Industries series has now been uploaded. Play it here! Travel to a new set of a worlds and liberate them from the encroaching Gopher menace. Laser Industries 3 will be the last of the 2005/2006 era games that I’ll be uploading as all the other ones that I pulled… Continue reading New game: Laser Industries 3
Another production status update
Laser Industries 3 is almost done, but not quite ready for release. Right now, I have a working, but unpolished beta with all levels completed and that nasty HTML5 bug I talked about in my last post fixed. I’ve also implemented voice acting (which I admit is a lot more tame and downplayed since I… Continue reading Another production status update
Working with HTML5
While I still don’t have a solid release date for Laser Industries 3 (good progress is being made!), I’ll put up another blog post just for the sake of letting you all know how things are going. So far, HTML5 has been very interesting to work with. If anything, it’s a lot better than Flash.… Continue reading Working with HTML5