It’s finally here! Some actual video footage of Project:Light World! I don’t really have a solid ETA on when Light World will be finished, but I’ll try to aim for a full game release in July 2017. It will be available to play from a browser when it’s done, and it should also be able… Continue reading Light World Footage!
Author: Krayfishkarl
New YouTube Video: Skyrim mod
A little surprise project I’ve been working on. Four years ago, I created several dungeons in Skyrim inspired by Daemonheim, a prominent location featured in the MMO RuneScape. Now, I’ve resumed work on it, and this little video showcases the exterior and the Frozen Floors. Stay tuned! Later this month will come a video showing… Continue reading New YouTube Video: Skyrim mod
Blog: Upcoming site overhaul
My experiments with HTML (as well as setting up a relaunch of omniversenexus.net as a MediaWiki site) has got me into thinking of ways the Krayfish Entertainment site can be improved. I can say WordPress has gotten me very far in three years, but now I’ve been thinking of ways to better integrate everything and… Continue reading Blog: Upcoming site overhaul
Blog: HTML 5 games
It’s been some time since my last post, but that’s because I’ve actually been hard at work on my games (that and I tend to be fairly secretive until I’m actually ready to announce anything). So as some of you may recall, my original intent was to put up Laser Industries 3 in HTML 5,… Continue reading Blog: HTML 5 games
Krayfish Entertainment 2016 Resolutions
Krayfish Entertainment is about to hit its three year mark, so we’ll start off with a look at what’s coming for the future. Here is the list of things you can expect to see in 2016. Project: Light World Updates I’ve revealed a good chunk of information on this blog, going into detail as to what… Continue reading Krayfish Entertainment 2016 Resolutions
Light World: In-Depth Look So Far
Happy New Year! I’m starting off 2016 with an in-depth look at what I have so far in Light World. So far, it’s had a long, bumpy history going through many hoops and genre changes, but now, I’ve developed it enough to start talking about it in detail. I’m expecting to have video footage to… Continue reading Light World: In-Depth Look So Far
New game – Krayfish Math
Krayfish Entertainment sees the release of its first educational game, a shoot-em-up themed around solving math problems on the fly. Play it here! About: Despite initial appearances, this was surprisingly never actually a class project I had to do back during the days of middle and high school, but in fact something I created fairly… Continue reading New game – Krayfish Math
New game: Tower Defense Krayfish Version
A new micro game called Tower Defense Krayfish Version has been released. Check it out on the games page or just click here! About this game After the success of teaching how to create platform and shoot-em-up games with Multimedia Fusion, my students requested that I teach a class on how to make Tower Defense. Believe… Continue reading New game: Tower Defense Krayfish Version
Light World Blog: Turn-based systems
Not much of an update, but here’s what I’ve been up to: I know Unreal Engine isn’t specifically designed for role-playing games, but I’ve since discovered that Blueprint is very flexible. I’ve continued to refine the coding to make it a lot more efficient. Of course, there doesn’t exist any tutorial on “how to make… Continue reading Light World Blog: Turn-based systems
Blog: Light World
I haven’t been on it as much as I’ve liked due to real life commitments, but I have made quite a bit of progress. As promised, here’s another blog on ongoing Project: Light World and I’ve included a new screenshot. While it doesn’t look like a whole lot has changed, internally though, I’ve done a… Continue reading Blog: Light World