Author: Krayfishkarl

New game: Tower Defense Krayfish Version

 

  A new micro game called Tower Defense Krayfish Version has been released.  Check it out on the games page or just click here! About this game After the success of teaching how to create platform and shoot-em-up games with Multimedia Fusion, my students requested that I teach a class on how to make Tower Defense. […]

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Light World Blog: Turn-based systems

 

  Not much of an update, but here’s what I’ve been up to: I know Unreal Engine isn’t specifically designed for role-playing games, but I’ve since discovered that Blueprint is very flexible.  I’ve continued to refine the coding to make it a lot more efficient.  Of course, there doesn’t exist any tutorial on “how to […]

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Blog: Light World

 

  I haven’t been on it as much as I’ve liked due to real life commitments, but I have made quite a bit of progress.  As promised, here’s another blog on ongoing Project: Light World and I’ve included a new screenshot.  While it doesn’t look like a whole lot has changed, internally though, I’ve done […]

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Status: Upcoming games

 

  With Laser Industries 3 released, I’ll put up another status update on all the games on the to-do list. The Big Projects Project: Light World – I’m learning Unreal Engine in the process of making this. I’ll continue to post screenshots and talk about it in blog posts because this game is going to […]

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New game: Laser Industries 3

 

    The third entry of the Laser Industries series has now been uploaded. Play it here!  Travel to a new set of a worlds and liberate them from the encroaching Gopher menace. Laser Industries 3 will be the last of the 2005/2006 era games that I’ll be uploading as all the other ones that […]

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Another production status update

 

  Laser Industries 3 is almost done, but not quite ready for release.  Right now, I have a working, but unpolished beta with all levels completed and that nasty HTML5 bug I talked about in my last post fixed.  I’ve also implemented voice acting (which I admit is a lot more tame and downplayed since […]

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Working with HTML5

 

  While I still don’t have a solid release date for Laser Industries 3 (good progress is being made!), I’ll put up another blog post just for the sake of letting you all know how things are going.  So far, HTML5 has been very interesting to work with.  If anything, it’s a lot better than […]

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Site layout change

 

  A recent update to my themes changed the site’s layout significantly.  This was unintentional, so I’m going to be working on putting together a new theme.  As far as I know, everything else seems to work fine, but I’ll try to iron out any unwanted kinks.

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S’more Progress Updates

 

  Just putting up a message on how things are going.  My real life schedule has been pretty packed, so pace has slowed down some. Project: Light World Good progress has made with a prototype battle system.  Melee attacks and magic projectiles have been added for the player character that calculate damage based on stats, […]

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New Game: Regular Pong

 

  Fancy some pong?  Krayfish Entertainment now has its own version here. When my friends ask me about how I’m able to make games, I like to show them me creating pong in a matter of seconds as a parlour trick.  All fun and good, but I never actually saved any of these versions, just closing […]

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