Category: Unreal Engine

Light World: In-Depth Look So Far

Happy New Year! I’m starting off 2016 with an in-depth look at what I have so far in Light World. So far, it’s had a long, bumpy history going through many hoops and genre changes, but now, I’ve developed it enough to start talking about it in detail. I’m expecting to have video footage to […]


Learning Unreal Engine

I’m currently in the process of learning some other game making tools, particularly Unreal Engine. ¬†Right now, I don’t have much, but once I make more progress, I’ll post a screenshot. ¬†Unfortunately, for now, I’m putting my other Clickteam Fusion games and Seedling: Dawn of Children on hold for now so that I focus all […]