Droplet: States of Matter Early Access 1.2 – Xenon Lagoon Graphical and Music Update

Hey guys, Krayfishkarl here with another Droplet: States of Matter update. Early Access 1.2 is now available! This patch contains a graphically updated version of Xenon Lagoon along with a few small quality of life fixes! Previously, I’ve mentioned that one of the primary remaining tasks was to convert BSP brushes to static meshes. What… Continue reading Droplet: States of Matter Early Access 1.2 – Xenon Lagoon Graphical and Music Update

Update A1.1 – New version of Dreamwalkers available

UPDATE VERSION A1.1 – Aug 24 2017 This update provides a lot of miscellaneous fixes and quality of life improvements in response to the initial feedback of the original release. GRAPHICS -New title screen visuals. -Skills in cooldown will show partial black shading of its respective menu icon while skills that cannot be used for… Continue reading Update A1.1 – New version of Dreamwalkers available

New Micro Game: Gweeky’s Journey Through the Sky

Happy Pi Day! Today sees the release of another micro game titled Gweeky’s Journey Through the Sky.  Play it here! A bit of history: Gweeky’s Journey Through the Sky was originally created in 2005 as one of my very earliest games, and now has underwent a near-perfect conversion to Flash.  It’s almost exactly how it was back… Continue reading New Micro Game: Gweeky’s Journey Through the Sky

Porpoise Frenzy Patch 1.1

Porpoise Frenzy has been updated with a few miscellaneous fixes. Updated projectiles so that they affect all other types of enemies. Added a black outlines to projectiles to make it easier to see against the background. Slowed down the Bomber, saucer and asteroid. Slowed down rate of asteroids and Bomber drops. Added a start button to… Continue reading Porpoise Frenzy Patch 1.1

Seedling Minor Update

Some minor improvements were added to Seedling: -The three locked up fairies will appear in Suzette’s house as a means of keeping track of progress. -Bug fix on Suzette’s house linking to the wrong location when exiting.