Hey guys! Krayfishkarl here! This update contains a variety of bug fixes to help iron out the experience. Enjoy!
Patch Notes
Gameplay
- Bug fix where the surveillance activated turrets would get stuck shooting for far longer than intended.
- Projectiles no longer interact with enemies that are in the process of dying.
- Fixed some movement issues when crouching.
- Bigger collision capsule for rose enemies.
- Purple plants and rose enemies no longer deflect projectiles when retracted. Projectiles will instead pass through them.
- Fixes issue where player might turn invisible upon returning from a warp portal.
- Small terrain adjustments to Borealis Vista.
Graphics
- Fixed some incorrect texturing in Misty Canopies.
- Fixed an issue with the player being incorrectly set to invisible when skipping certain cutscenes.
- Fixed some player animation issues.
Audio
- Scorpion walk sound no longer plays if it happens to be swimming.
Text
- Crystal notification no longer shows up when picking up crystals you have already collected.
- Fixed a bug where the wrong crystal count would show up under certain circumstances.
- Fixed a typo in one of the superluminal scanner hints.
- Fixed an edge case where the superluminal scanner hints would not refresh correctly.
- Fixed an issue where the message that explains how to control the Mendeleev wasn’t appearing correctly.
- Fixed edge case where the number of lives wouldn’t accurately reflect your actual life count.
Menus
- Fixed issue where game over screen dialogue could play twice.
- Default camera sensitivity adjusted.