Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Patch EA1.53.3 is now available! This update contains a ton of general fixes plus some readjustments to the time trial times to reflect recent physics changes.
I’m planning to do a bit more testing on different types of hardware to ensure it’s as smooth as I can get it. Stay tuned a little while longer!
That’s all for now and thank for following the development of Droplet: States of Matter!
Patch Notes
Gameplay
- Made the switches at the end of Particle Accelerator bigger so that they’re easier to see on smaller screens.
- Adjusted default settings when playing on Steam Deck. Camera is more sensitive and framerate is capped at 60 FPS. (Dev note: If you ever launched the game on Steam Deck prior to this update, it is recommended to reset the options to the defaults.)
- Fixed some camera issues that might occur when entering the Brimstone Temple portal.
- Minor object repositionings in various levels.
- Updated collision on crystals.
- Player position is now reset at the start of the Salty Peter boss fight.
- Added some extra checks to make sure you don’t get damaged while mercy invincibility is active.
- Updated some enemy collision throughout the game.
- Added a visual cue for one of the more obscure puzzles in Krypton Estate.
- Readjusted all Kray times to account for recent physics changes.
Graphics
- Updates despawning animation of a few projectiles.
- Lowered the time for the health satiated animation to play.
- Death animation is now shown even while in first person mode.
- New animations for warping to and from the galaxy map.
- Fixed some geometry issues on a few models.
- Updated animations for portal information panels.
- Special effect added for getting electrocuted.
- New animations for trolls.
Audio
- New spaceship braking sound effect.
- Sound for audience cheering during Galactic Science Festival is now global.
- Made some enemy audio into spatial sounds.
Text
- Realigned various text boxes to avoid overlapping other UI elements.
- Notification for insufficient fuel now has a background for better visibility.
- The notification for discovering an uncharted area has been relocated.
UI
- Updated logic for determining when to show the HUD.