Hey guys! Krayfishkarl here! More legacy Clickteam Fusion games have been released! Nine more games have been made available completely for free on the Krayfish Entertainment website! Here is a list!
Porpoise Team (2005)

We start off with a space shooter that is none other than the very first game in the Porpoise series. Unlike the previously released The Porpoise, this one has a set number of levels along with two boss battles. Can you save the Earth?
Porpoise Team 2 (2005)

Now we have a direct sequel to Porpoise Team. This one features not only space shooter segments but also levels where the player explores the surface of three planets. Can you save the Earth again?
Maze Hockey (2005)

In this two-player only game, you are not only playing hockey, but you are also trying to navigate a maze. Score as many points as you can within the time limit!
The Trophy Tower (2005)

In one of my most ambitious games at the time, you play as Henry, the last hero of medieval times. He is tasked with collecting trophies to stop the darkness from swallowing the world and to defeat the evil wizard Jamgem. This is my first action-adventure game, taking a lot of inspiration from Zelda 2. It features a surprising variety of skills such as slashing vs. stabbing your sword, shooting arrows and charging up for a powerful attack mode.
This is also my first game to have a secret, optional area. If you discover it, you unlock an in-game bestiary that catalogues all enemies and their weaknesses.
Porting this game to HTML5 rivaled Charlotte Doyle in terms of effort as it was most affected by the engine changes between Multimedia Fusion 1.5 and modern Clickteam Fusion. In addition to fixing some softlocks and crashes, I ended up redoing the player collision system completely from scratch.
One-Player Hockey (2006)

It’s basically just regular hockey except you have the ability to wack your opponent with your stick. To my recollection, this was my first sports game where the player could challenge a computer-controlled opponent.
Cloud Zapper (2006)

This is a simple shooter game where evil clouds descend on the player. Shooting them will stop their path, but the trail they leave behind will not go away. Over time, the screen will become blotted out to the point where the next attack may come as a surprise. This game pays homage to the aesthetic of early 1980s computers, specifically the Apple IIe.
Zackulback Adventures Deluxe (2006)

This one is a graphical remake of the original Zackulback Adventures, my very first Clickteam Fusion game. Inspired by none other than Super Mario All Stars, this version of the game was an attempt to develop my pixel art skills by improving the original game’s visuals.
Zackulback 16 (2006)

In July of 2006, I attended a follow up summer camp where I learned more advanced techniques in game making including parallax scrolling and global variables. I also made the jump from Multimedia Fusion 1.5 to Multimedia Fusion 2. While I finished the original game within the span of a week, afterwards, I wanted to give the game a similar graphical treatment like with Zackulback Adventures Deluxe. Now in 2025, I completed these enhancements as originaly intended. I replicated my drawing style at the time and made all assets graphically consistent. I also added several new cutscenes that I originally did not have time for in that one week.
Jeopardy: The Kingdom of Aksum and East African Trade (2008)

This game, made as a school assignment for my history class, is exactly what it says on the tin. It’s jeopardy but themed around African history. Four teams must compete to get the most points although you can very easily play the game by yourself if you wish.
And if the host in this game looks familiar, yes. That is the same Krayfishkarl persona from Droplet: States of Matter, making this Jeopardy game his earliest canonical appearance.
Those are all the newly added games. However, I’ve also made an update to one of the existing games on the website!
Maze Hockey ’14 (2014)

The 2014 version of Maze Hockey has received quite a few changes. I fixed some bugs and made the controls a lot smoother. I also went out of my way to add two more levels, the Brown and Pink arenas. To include some variety, I added an alternative music track that plays in some areas. I used only the soundfonts I had access to at the time for authenticity.
Outro
With these games now out, I am planning to release just one more set of legacy games. That will cover the remaining completed games that I have on the drive. Until next time, this is Krayfishkarl signing out.
