Category: Status updates

Conversion to HTML5

 

  So browsers have been updated so that flash doesn’t work so great anymore. This calls for a migration over to HTML5. This process will take some time, but it will be implemented soon enough.

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13 minutes of footage from Light World

 

  Good new and bad news. Bad news is, I’ve been procrastinating on my smaller Clickteam Fusion Games. Good news is, I’ve made a lot of progress with Light World. Here’s 13 minutes of footage showing a dungeon, some bosses and some scripted sequences.

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New video footage of Light World

 

  Just a quick, unofficial video of my progress in Light World so far. I recorded this directly from the editor. This shows off some new features I added such as a party menu, inventory and an options menu. A few more sound effects and graphics were added, too. The music was made by a […]

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More Screenshots

 

  Some sneak peeks at the current projects being worked on. LIGHT WORLD Here are a few more screenshots of Light World. After getting a hold of 3DS Max, I created some models to create a fully three-dimensional area. No textures yet, but this is generally what the more visually complex regions of the game […]

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New YouTube Video: Skyrim mod

 

  A little surprise project I’ve been working on. Four years ago, I created several dungeons in Skyrim inspired by Daemonheim, a prominent location featured in the MMO RuneScape. Now, I’ve resumed work on it, and this little video showcases the exterior and the Frozen Floors. Stay tuned! Later this month will come a video […]

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Blog: Upcoming site overhaul

 

  My experiments with HTML (as well as setting up a relaunch of omniversenexus.net as a MediaWiki site) has got me into thinking of ways the Krayfish Entertainment site can be improved. I can say WordPress has gotten me very far in three years, but now I’ve been thinking of ways to better integrate everything […]

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Blog: HTML 5 games

 

  It’s been some time since my last post, but that’s because I’ve actually been hard at work on my games (that and I tend to be fairly secretive until I’m actually ready to announce anything).  So as some of you may recall, my original intent was to put up Laser Industries 3 in HTML […]

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Krayfish Entertainment 2016 Resolutions

 

  Krayfish Entertainment is about to hit its three year mark, so we’ll start off with a look at what’s coming for the future.  Here is the list of things you can expect to see in 2016. Project: Light World Updates I’ve revealed a good chunk of information on this blog, going into detail as to […]

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Light World: In-Depth Look So Far

 

  Happy New Year! I’m starting off 2016 with an in-depth look at what I have so far in Light World. So far, it’s had a long, bumpy history going through many hoops and genre changes, but now, I’ve developed it enough to start talking about it in detail. I’m expecting to have video footage […]

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Light World Blog: Turn-based systems

 

  Not much of an update, but here’s what I’ve been up to: I know Unreal Engine isn’t specifically designed for role-playing games, but I’ve since discovered that Blueprint is very flexible.  I’ve continued to refine the coding to make it a lot more efficient.  Of course, there doesn’t exist any tutorial on “how to […]

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