Blog: HTML 5 games

 

It’s been some time since my last post, but that’s because I’ve actually been hard at work on my games (that and I tend to be fairly secretive until I’m actually ready to announce anything).  So as some of you may recall, my original intent was to put up Laser Industries 3 in HTML 5, but at the time, I couldn’t figure out how due to the way WordPress uploading works.  Now, I have found a way around that.

One of the benefits of HTML5 is that my games will actually work on mobile phones!  Once I’ve done all the conversions, you’ll be able to enjoy my games on the go but first I’ll have to add touch controls so that you’ll even be able to move the player character!  This is one of the main reasons why I want to move away from Flash because not too many phones these days actually support it anymore – not to mention, HTML5 allows you to load content in chunks at a time so you don’t have to wait for the entire game to load to be able to play it.  It will be a matter of time before I’ll be able to convert all of my games to HTML5, but for the time being, I’ll be starting off with my smaller, more touch friendly games.  So, I would expect to see the Micro and Legacy Games first to be playable on mobile, while the Big Games (obviously due to their large scope and scale) will come later.

Also, Unreal Engine is capable of compiling games in HTML5 as well so hopefully sometime in March, I’ll be able to have a prototype of Project: Light World playable from browsers and mobile devices.


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