Droplet: States of Matter – New Music Tracks

Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.31.1 is now available! This is a smaller scale update that adds multiple new music tracks. While I’m still planning the upcoming narrative changes, in the meantime, I’ve been revisiting the game’s soundtrack to bring it up to a consistent… Continue reading Droplet: States of Matter – New Music Tracks

Droplet: States of Matter – Chrome Skyscrapers second pass

Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.31 is now available! This update redesigns Chrome Skyscrapers from the ground up. Chrome Skyscrapers is a level that has existed since the prototype phase, so I’m quite surprised myself that this level has survived this long during the game’s… Continue reading Droplet: States of Matter – Chrome Skyscrapers second pass

Droplet: States of Matter – Cretaceous Caldera second pass

Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.30 is now available! This update gives a second pass to the layout of the Cretaceous Caldera level. Cretaceous Caldera takes place in a muddy swamp next to a volcano. Mud is one of the main obstacles – cloud and… Continue reading Droplet: States of Matter – Cretaceous Caldera second pass

Droplet: States of Matter – Cirrus Harbor level rework

Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.29 is now available! This update gives a second pass to the Cirrus Harbor level layout and aesthetics. Cirrus Harbor takes place in a steampunk-themed area in the sky where you’ll find a variety of moving platforms. In the latter… Continue reading Droplet: States of Matter – Cirrus Harbor level rework

Droplet: States of Matter – Deep Sea Mines rework

Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.28 is now available! This update reimagines the Deep Sea Mines level with a brand new layout. Deep Sea Mines is unique from other levels in the game in that most of it is completely underwater. You’ll find yourself on… Continue reading Droplet: States of Matter – Deep Sea Mines rework

Droplet: States of Matter – Quality of Life Patch

Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.27.1 is now available! This update focuses on various quality of life changes. Time trials have received a number of improvements. You are now able to restart a time trial in progress from the menu, allowing you to quickly try… Continue reading Droplet: States of Matter – Quality of Life Patch

Droplet: States of Matter – Toxic Bog rework

Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.27 is now available! This update redesigns the level layout for Toxic Bog. Unlike other recent level reworks, the new version of Toxic Bog keeps its previous thematics and atmosphere. A swamp filled with toxic water and a variety of… Continue reading Droplet: States of Matter – Toxic Bog rework

Droplet: States of Matter – Aether Isles

Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.26 is now available! This update reimagines the Sprites and Elves level as a brand new area: Aether Isles. The new level is inspired by the real world scientific phenomenon known as upper atmospheric lightning. The different patterns in the… Continue reading Droplet: States of Matter – Aether Isles

Droplet: States of Matter – Optimization Patch

Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early access 1.24.1 is now available! This is an optimization patch which effectively cuts the game’s overall file size by half. I’ve also included several minor quality of life updates and fixes. The bulk of the game’s file size was actually the… Continue reading Droplet: States of Matter – Optimization Patch